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Tag: design

Peregrine Concept Speed Sculpt

April 20, 2015

So here is a rough sculpt of the peregrine gunslinger.. Hoping to get this and the tyton printed out shortly – though I’m a little worried they’ll be a bit small for my printer.

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Play test April 16th

April 19, 2015

So as mentioned in the weekly update we had a quick play through testing the new Fate Deck feature and a few other minor tweaks. In order to get into the game quicker and not have to worry about setup, we each quickly picked a 4 person team using the old school yard pick method, … More Play test April 16th

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Tyton – Speed Sculpt

April 19, 2015

So I managed to get one test sculpt out for the “Tyton” character. As mentioned previously, This guy is going to be one of the best shots in the game. I’d started to think of him as a gentleman explorer/ big game hunter. A bit of a stern old fuddy duddy. I want to have … More Tyton – Speed Sculpt

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Ophidia Concept Sculpt

April 13, 2015

One of my goals for this week (as I’m sure you’re well aware) is to get some rough concept sculpts done so that we can take them, 3D print them, and get a feel for how they will look on the tabletop. It is also an excuse to get more practice in with Zbrush 🙂 … More Ophidia Concept Sculpt

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Varanid “Moschops” SILHOUETTE CONCEPT LINE UP

April 9, 2015

Catching up on my posting from the other week. Here are some silhouette studies for the Varanid “Moschops” Big dinosaur-ish. Heavily built, aggressive. Built like a MMA fighter or a Bouncer. Covered in spikes or bony horns and with a big bony tail like a stegosaurus or ankylosaurus

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One Horn Master Print
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Gaaresh Ophidia
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Rhorlan One Horn
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Moukin Tyton
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