Weekly Update #116

Hello and welcome back to another instalment of our weekly development blog. This week we’ve been busy with Zbrush, file tidying and wiki editing. For a more accurate list: I’ve been busy adding buckles, clasps and detail to the Ophidia. I did say I would be re doing the topology of the body but I … More Weekly Update #116

Weekly Update #114

Welcome once again to our Weekly Update where we go over our progress for the week that was. This week we’ve been busy with: Rewriting rules for dynamic movement such as jump, climbing, etc and re-tweaking the odds and make up of the Fortune deck. I’ve been rolling dice to see how the proposed tweaks … More Weekly Update #114

Weekly Update #113

Welcome back to the weekly dev report. This week has been a bit up and down for myself so I’ve managed to squeeze a few hours in here and there in between funerals and family gatherings 😉 Unfortunately that means the to do list isn’t as impressive as it should be: The Ophidia’s pose is … More Weekly Update #113

Weekly Update #111

Welcome once again to another rousing round of our weekly update. This week we’ve been busy contemplating campaigns, website designs, character blurbs and more. On our done list this week: I have primed and started applying some colours to a Two Horn & One Horn model. I am by no means a top notch painter … More Weekly Update #111

Weekly Update #109

Once again we return from our hiding places with our weekly update. This week has been both good and bad in terms of progress: We had a fantastic day on Tuesday of boardgames but more importantly, several hours of play testing Faith & Flintlocks. Our friends enjoyed it but boy oh boy did they come … More Weekly Update #109

Weekly Update #107

Once again into the breach with the weekly update. This week we’ve got some exciting pictures of a 3d print of the Two Horn to share! But first things first, what did we achieve this week? We finished overhauling the Isogorean fluff. It should now all be up to date with the latest theme and … More Weekly Update #107

Weekly Update #106

Welcome back, this week we’ve been mostly busy with fluff, backstory and world building. And while that doesn’t leave a lot to show for our work it has been quite fun to get back into the story of our world and our characters. In terms of what we’ve actually achieved this week: We have started … More Weekly Update #106