Weekly Update #124

Hello and welcome back to another weekly Dev blog. First up our list of what we achieved this week: The Ophidia didn’t get as much love as I had planned. But at least his right arm now has the correct anatomy and we’ve taken a bash at updating his face. Simon has been tweaking the … More Weekly Update #124

Weekly Update #123

We return once again with our weekly Dev update. This week there has actually been some work done! Huzzah! I have started back on the Ophidia’s anatomy and his muscles are really bugging me at the moment. So I’m looking through lots of reference pictures to make sure I nail it, as the Ophidia doesn’t … More Weekly Update #123

Weekly Update #122

Hi all, welcome back to the regular Weekly Dev blog. Good to be back this week after completely missing the boat last week. First up let’s have a look at what we achieved over the last two weeks, heads up probably not much 😦 I have progressed on and tidied up the movement rules to … More Weekly Update #122

Weekly Update #121

Welcome back to our regular weekly update post! First up is our achieved list which frankly isn’t going to be great this week as regular work continues it’s assault on our Faith & Flintlocks development time! We didn’t manage any 3d sculpting 😦 But we did have a good discussion over the weekend when we … More Weekly Update #121

Weekly Update #120

Whoops! This was meant to go out yesterday but it appears I have been a tad preoccupied with regular work! Better late than never! Starting off with out not very impressive done list: Simon and I have been flogged at work and have basically zero time to actually work on Faith & Flintlocks 😦 However … More Weekly Update #120

Weekly Update #118

Welcome once again to our weekly update blog. This week we’ve got a few unexpected going ons and a few missed deadlines. First up what we’ve managed this week: The Tyton has had a change or two thanks to some new character art that we’ve had through from Matt our artist. Simon’s done a great … More Weekly Update #118

Weekly Update #116

Hello and welcome back to another instalment of our weekly development blog. This week we’ve been busy with Zbrush, file tidying and wiki editing. For a more accurate list: I’ve been busy adding buckles, clasps and detail to the Ophidia. I did say I would be re doing the topology of the body but I … More Weekly Update #116

Weekly Update #114

Welcome once again to our Weekly Update where we go over our progress for the week that was. This week we’ve been busy with: Rewriting rules for dynamic movement such as jump, climbing, etc and re-tweaking the odds and make up of the Fortune deck. I’ve been rolling dice to see how the proposed tweaks … More Weekly Update #114

Weekly Update #113

Welcome back to the weekly dev report. This week has been a bit up and down for myself so I’ve managed to squeeze a few hours in here and there in between funerals and family gatherings 😉 Unfortunately that means the to do list isn’t as impressive as it should be: The Ophidia’s pose is … More Weekly Update #113