Weekly Update #149

Back again with weekly update number 149. I swear when we started this I never thought those numbers would get that high! Moving forward with the blog post, lets check out how the week has gone for us: I have gone back over the Sarcos and re-emphasised some of his details, thickened some areas and … More Weekly Update #149

Weekly Update #148

Hello and welcome back once again to the weekly dev post. This week we’ve been busy (Simon more than I) with our respective tasks as per the gantt chart and progress has been steady. We have been: Further progressing the Peregryn sculpt, pushing and tweaking her to match the art. The Sarcos has been thickened … More Weekly Update #148

Weekly Update #147

Welcome back once again to our Weekly Dev blog where we dive into the week that was. This week has been an interesting one and a slightly hectic one for myself due to my wife giving birth to our latest addition to our family. Which is awesome and fantastic but not conductive for working. But … More Weekly Update #147

Weekly Update #146

Welcome back once again to our weekly dev blog. This past week has seen us deep diving into our trello board and trying some new project management applications. But for a more in depth view we: Updated the Wou & Shrubber how to draw documents Tidied up the latest Shrubber concept pic. Started on the … More Weekly Update #146

Weekly Update #145

Hello and welcome back to another of our weekly Dev blogs. This week Simon has been knees deep in 3d printing territory along with further progress on a few fronts: The Sarcos has had a test print, along with the Cinder themed Sarcos we had done previously. Both the Moschops and Ophidia have had a … More Weekly Update #145

Weekly Update #144

Welcome back once again to our weekly Dev blog. Things have continued to slowly fire up this week at Grimwolden Games. This week we: Tidied up a mashup concept picture of the Wou. Still not super happy with the head but good enough to pass onto our artist friend. Have finalized the Perry character art. … More Weekly Update #144

Weekly Update #143

Welcome back one and all to our first dev report for 2018. It was a welcome summer break for Simon and myself and truth be told we’re only slowly starting to get the gears back in motion for more Faith & Flintlock development. Though looking at our pre Christmas list we did achieve a few … More Weekly Update #143

Weekly Update #139

Hello all and welcome back to another weekly Dev blog. First up let’s dive in to the week that was: The Sarcos has been trucking along quite well. His jacket / vest is done, along with his sleeves and pants. I have done his buttons on his shirt but have realized I need to scale … More Weekly Update #139

Weekly Update #136

Hello all and welcome back to this week’s Dev post. This week has been ok for progress though not as good as it could have been thanks to a sick daughter 😦 But we did still manage to: Have a successful playtest of Faith & Flintlocks on Tabletop Sim! Finished roughing out the Sarcos sculpt. … More Weekly Update #136