Weekly Update #227

Ahoy there dear readers! Welcome back once again to the weekly dev post. Unfortunately I couldn’t pull anything together for last week’s post due to life and responsibilities but that’s ok as this week we’ve got a super cool sample from a first pass on our rulebook to share. But before we get to the … More Weekly Update #227

Weekly Update #213

AAaaaand we are back! Ahoy there dear readers. Apologies for the lack of a post last week but I was all but dead from work so it just wasn’t going to happen. But this week, well that’s a different story. I’ve done a test print of my cheat sheet, which I quickly found lacking! I’ve … More Weekly Update #213

Weekly Update #188

Ahoy there dear readers! Welcome back to what is most likely our last post for the year. Simon and I will shortly be heading on holiday and we’re looking forward to some boardgames, x-wing and play testing Faith & Flintlocks in between snoozing and relaxing. So as a nice little last hurrah for the year … More Weekly Update #188

Weekly Update #148

Hello and welcome back once again to the weekly dev post. This week we’ve been busy (Simon more than I) with our respective tasks as per the gantt chart and progress has been steady. We have been: Further progressing the Peregryn sculpt, pushing and tweaking her to match the art. The Sarcos has been thickened … More Weekly Update #148

Weekly Update #145

Hello and welcome back to another of our weekly Dev blogs. This week Simon has been knees deep in 3d printing territory along with further progress on a few fronts: The Sarcos has had a test print, along with the Cinder themed Sarcos we had done previously. Both the Moschops and Ophidia have had a … More Weekly Update #145

Art Dump #111

This week on the Art Dump we’ve got some cool renders of the Ophidia from Simon and what is likely a final Zbrush render of the Ophidia from me. First up are the cool renders! Following up we’ve got my render out of Zbrush. You can see he looks pretty cool and is full of … More Art Dump #111

Weekly Update #132

Hi there and welcome back to the regular Dev Blog. Work has been progressing at a steady pace this week: Simon has been busy prepping stuff for Tabletop Simulator. He now has a 3 foot table set up with 1/2 foot boarder around it and a texture that gives everything else a sense of scale. … More Weekly Update #132

Art Dump #110

Welcome back once again to the Art Dump. This week we’ve actually got some cool shots to show. First up we’ve got some front views of a scarred and roughed up Ophidia. I possibly went way too heavy on those details but at least it would be viewable on the table. Following up from that … More Art Dump #110

Weekly Update #130

Welcome back to our weekly Dev Blog. This week has been an interesting one with us taking a good look at Tabletop Simulator. But for a better break down we: Simon has been spending a fair amount of time investigating Tabletop Simulator and its looking pretty good so far. It looks like we should be … More Weekly Update #130

Art Dump #109

We’re back once again for a quick Art Dump. This week we’ve got some thumbnails of the Ophidia’s head and we’re looking at some different concepts of scars. Let us know what you think. A. B C D With that we come to the end of the this week’s Art Dump.