Weekly Update #245

Ahoy there readers! Another week of lock-down here in NZ and even more Faith & Flintlocks development here at Grimwolden Games. Simon once again has been the powerhouse pushing through updates on the TTS (Tabletop Simulator) mod. It is looking super cool these days. All the latest cards are in along with the tokens and … More Weekly Update #245

Weekly Update #244

Welcome back friends! Another week of lockdown done and dusted. We’re now all settling into the weird routines that we’ve developed and that means scheduling in more Faith & Flintlocks dev time 😀 This week has been very productive with Simon smashing through several goals for us. He’s sorted all the tokens and terrain, though … More Weekly Update #244

Weekly Update #231

Welcome back dearest readers! This week has been a bit of a mess. Aside from the imimnent madness of Christmas, my daughter decided to vomit one night and one of my wife’s family has come down with an illness which hasn’t been good for focusing on Faith & Flintlocks but life sometimes does that. On … More Weekly Update #231

Weekly Update #230

Welcome back again dear readers! It’s been a week busy with regular life admin and other not very interesting developments but on the upside we have had some good movement on Faith & Flintlocks. Simon has gone through the Drazz sculpt and given some good feedback, mostly minor stuff but otherwise it’s almost done. We’ve … More Weekly Update #230

Weekly Update #229

Ahoy there dear readers and welcome back! This week has been good. We’ve sent out some further review feedback on work being done. Simon has started to look at the Drazz for review and I’ve tidied up the playtest box…I then got a tad carried away: But can you blame me when it looks sooo … More Weekly Update #229

Weekly Update #224

Welcome back once again dear readers 😀 It’s been a decent week, a few ups and a few downs but we’ve continued on our merry way. The ups were good. Feedback was sent out, the Drazz has some further work on it and I updated some of the components for the test game, which means … More Weekly Update #224

Weekly Update #221

Ahoy there dearest readers and welcome back to another weekly dev post! This week my work has returned to semi-normal conditions, however my children decide that now was a good time to get sick…both at the same time! So my free hours were substantially less than anticipated. However! We did get our feedback back to … More Weekly Update #221

Weekly Update #219

Ahoy there dear readers and welcome back once again to another of our weekly dev posts! This week has been just as busy as last week but somehow we actually managed to make some progress 😀 First up we’ve given the go ahead to our friend doing the environment art piece. Second Matt has basically … More Weekly Update #219

Weekly Update #215

Ahoy there dear readers! Nice to see you back again after another week 😀 Good news is that the Change Log / Testing Log has been set up and is ready to go. I’ve already put in one change into the change log and filled out the playtest results including my impressions of upgrades. Turns … More Weekly Update #215

Weekly Update #213

AAaaaand we are back! Ahoy there dear readers. Apologies for the lack of a post last week but I was all but dead from work so it just wasn’t going to happen. But this week, well that’s a different story. I’ve done a test print of my cheat sheet, which I quickly found lacking! I’ve … More Weekly Update #213