Dev Update #285

Ahoy there and welcome back to the regular dev blog! Rolling straight into it we’ve been hammering away with further developments this week. Simon and I have finished our gameplay and fluff pass on the Hantu faction cards with them now feeling slicker and more unified. There’s plenty of zombie gags, mixed in with a … More Dev Update #285

Dev Update #284

Whoops looks like I missed Thursday by a few days! Welcome back to the belated Thursday dev update. Its been another good fortnight full of progression. First up this week we’ll start with Simon’s progress. Him and Jono have had several good conversations around card design and layout. What icons need to be where and … More Dev Update #284

Dev Update #282

Ahoy there and welcome back to the Dev update! It’s been another productive few weeks for us here at Grimwolden Games. Starting off I had finished my pass on the Isogorean equipment cards. These all feel in theme and the abilities match the card names, so I’m feeling really happy with these now. Next up … More Dev Update #282

Weekly Update #252

Ahoy there and welcome back to another weekly update 🙂 Been a good enough week of ups and downs. Work has me more tired than usual which makes evening work a little harder and Simon is getting into the swing of school days with the daughter again. But all that aside we’ve pushed forward with … More Weekly Update #252

Weekly Update #238

Ahoy dear readers! Welcome back again to the dev blog for us here at Grimwolden Games. This week we’ve been rather productive! First up Simon has been busy diving back into the files. He’s sorting through our Drive storage, arranging the latest sculpts / trying to find them and starting them on the run for … More Weekly Update #238

Weekly Update #237

Ahoy there dear readers and welcome back! This week I’ve been deep diving on the faction cards and they’re all starting to come together. First up I went through and did all the cards for the Hantu, rewriting rules and recosting as I went. Then after that I went through the Mime cards and I’m … More Weekly Update #237

Weekly Update #193

Ahoy there savvy readers and welcome back once again to the weekly dev blog. And in a shocking twist I actually managed to get Zbrush open for the first time this year (wow that’s a sad statement on my time management). The main goal was to do some work on the legs and I spent … More Weekly Update #193

Weekly Update #192

Hello and welcome back again to the weekly dev post, and also happy chinese new year to those celebrating. This week has been good, more full on than I counted on but good none the less. Unfortunately there are no cool images again this week mostly because I have yet to open up the Drazz … More Weekly Update #192

Weekly Update #191

Thursday evening and I’m back at it again. Welcome back one and all to this week’s dev post. It’s been a good week with heaps done on the Hantu faction deck but unfortunately very little done on the drazz sculpt…mostly thanks to days like Tuesday where I spent 15 hours at work 😦 But looking … More Weekly Update #191