Weekly Update #264

Well hello there Internets. Our weekly development update comes to you from ME! Simon, The hider in the shadows. Mark is snowed under with real-world work load this week, So I have control! of the blog at least. In this week’s update – most of what we’ve completed is behind the scenes. I’ve been struggling … More Weekly Update #264

Weekly Update #240

Ahoy there readers and welcome back once again to another dev post! This week has been great for us! First up Simon has been continuing with the 3d prints ready for a playtest set. I’ve also sorted through and fired off the rest of the models that he might not have had (Drazz, Shrubber, Sarcos, … More Weekly Update #240

Weekly Update #196

Welcome back once again dear readers to the weekly dev post. Unfortunately this week it’s going to be rather short and only slightly sweet. Due to a very minor surgery I was on a bit of light duties for the weekend that was, quickly followed by coming down with something (maybe a cold or over … More Weekly Update #196

Weekly Update #188

Ahoy there dear readers! Welcome back to what is most likely our last post for the year. Simon and I will shortly be heading on holiday and we’re looking forward to some boardgames, x-wing and play testing Faith & Flintlocks in between snoozing and relaxing. So as a nice little last hurrah for the year … More Weekly Update #188

Weekly Update #183

Hello again dear readers and welcome back. This week has been…far far far too busy with work responsibilities. I was even working over the weekend on actual work and not fun work (like sculpting or painting). As for progress, the Drazz barely got touched 😦 but at least the Drazz character art is almost done … More Weekly Update #183

Weekly Update #167

Rolling back around for another weekly dev update. First up this week I managed to get the Shrubber finished enough for a test print, which Simon then speedily sent through to the printer and below you can see the slightly see through results! He looks quite cool but it did bring some issues the surface. … More Weekly Update #167

Weekly Update #150

Hello again one and all. This week we’ve been busy with 3d prints and 3d sculpts. Diving into the week that was: The Sarcos has had a reprint on the 3d printer and has come up very nicely. The detail is a bit sharper and crisper, which means there shouldn’t be any tweaks till after … More Weekly Update #150

Weekly Update #148

Hello and welcome back once again to the weekly dev post. This week we’ve been busy (Simon more than I) with our respective tasks as per the gantt chart and progress has been steady. We have been: Further progressing the Peregryn sculpt, pushing and tweaking her to match the art. The Sarcos has been thickened … More Weekly Update #148