Weekly Update #188

Ahoy there dear readers! Welcome back to what is most likely our last post for the year. Simon and I will shortly be heading on holiday and we’re looking forward to some boardgames, x-wing and play testing Faith & Flintlocks in between snoozing and relaxing. So as a nice little last hurrah for the year … More Weekly Update #188

Weekly Update #183

Hello again dear readers and welcome back. This week has been…far far far too busy with work responsibilities. I was even working over the weekend on actual work and not fun work (like sculpting or painting). As for progress, the Drazz barely got touched 😦 but at least the Drazz character art is almost done … More Weekly Update #183

Weekly Update #167

Rolling back around for another weekly dev update. First up this week I managed to get the Shrubber finished enough for a test print, which Simon then speedily sent through to the printer and below you can see the slightly see through results! He looks quite cool but it did bring some issues the surface. … More Weekly Update #167

Weekly Update #150

Hello again one and all. This week we’ve been busy with 3d prints and 3d sculpts. Diving into the week that was: The Sarcos has had a reprint on the 3d printer and has come up very nicely. The detail is a bit sharper and crisper, which means there shouldn’t be any tweaks till after … More Weekly Update #150

Weekly Update #148

Hello and welcome back once again to the weekly dev post. This week we’ve been busy (Simon more than I) with our respective tasks as per the gantt chart and progress has been steady. We have been: Further progressing the Peregryn sculpt, pushing and tweaking her to match the art. The Sarcos has been thickened … More Weekly Update #148

Weekly Update #145

Hello and welcome back to another of our weekly Dev blogs. This week Simon has been knees deep in 3d printing territory along with further progress on a few fronts: The Sarcos has had a test print, along with the Cinder themed Sarcos we had done previously. Both the Moschops and Ophidia have had a … More Weekly Update #145

Weekly Update #141

Hello and welcome back to the penultimate Dev blog for this year. With Christmas and New Years right around the corner we are looking forward to some time in the sun and relaxing playing tabletop games. But first we need to finish our checklist for the year, so lets check in on our progress for … More Weekly Update #141