Weekly Update #167

Rolling back around for another weekly dev update. First up this week I managed to get the Shrubber finished enough for a test print, which Simon then speedily sent through to the printer and below you can see the slightly see through results! He looks quite cool but it did bring some issues the surface. … More Weekly Update #167

Weekly Update #165

Choo choo! here comes the Weekly Update express pulling into station. This week I’ve actually had some time to do some sculpting work! As you’ll see below, the Shrubber has grown some proper leaves and they are quickly spreading over his body. His belt has also had a slight alteration. Following up on that Simon … More Weekly Update #165

Weekly Update #164

Hi folks, Back again for another week and it’s been a good one for rule development. The Shrubber progress has been slow due to limited time on the computer (don’t want to but might have to look at upgrading at some point). After some discussion with Simon I’ve been back and attacked the rulebook with … More Weekly Update #164

Weekly Update #163

Welcome back again, This week I’m back on duty having decided that working 14 hour days at work perhaps weren’t the best use of my time 😀 Sculpting has been slow this week though the Shrubber now has some detailed leaves instead of the tongue shaped clumps of before. The backstory is chugging along at … More Weekly Update #163

Weekly Update #162

Hello there, It has been a busy week for us.. though not all development related. Mark has been held up, working late tonight, so I’m filling in on blog posting duties. Although I’ve just returned from a brief holiday with my family – So I haven’t much to contribute directly. We have made some progress. … More Weekly Update #162

Weekly Update #161

Welcome once again to the weekly dev blog. This week we’ve been chugging along nicely with work on the Shrubber and rules. As I mentioned last week my intention was to finish the belt and that is now done with some ammo pouches added to the belt…though I’ll have to be careful not to cover … More Weekly Update #161

Weekly Update #160

Hello and welcome back once again to the weekly dev blog. This week we’ve locked down a few loose design questions and made some more head way on the sculpts. The Shrubber has had further tweaks based on feedback and Simon has exported some of the leaves he’s been trying. As you can see later … More Weekly Update #160

Weekly Update #159

Returning once again to the land of the living, it’s the weekly dev blog. This week I’ve been busy chasing a few of our projects along to see where they are stuck and what we can do to get them churning away again. I’ve also been fiddling with the Shrubber’s sculpt. The sculpt has a … More Weekly Update #159