We are back with another weekly update. This week we’ve got some progress on the Two Horn, some potential tweaks to the game play and a new logo! What did we achieve this week: I managed to do some minor fixes to the Two Horn’s sculpt. Mostly it involved fixing the back of her top … More Weekly Update #110
Y’har hope ye had a merry talk like a pirate day. We sure did. #TalkLikeAPirateDay #TLAPD2016 #RumandBones #GrimwoldenGames
Seeing how I started exploring a few of our mechanics I figured I’d keep going a bit. This short entry will detail our Fate Deck and how its used in the game. So what is the Fate Deck in our game? Well to bring it back a step, in our game we wanted players to … More Game Mechanics 102: The Fate Deck
Welcome back, I’ll try not to fill this post with walls of text. Today I thought I’d take a minute and put up some information regarding how our game actually plays. Now in the ‘About’ page we list a few things very vaguely but never really clarify (though we will be working on updating the … More Our Game Mechanics 101
One of the decks we have been implementing and testing of late is the Fate Deck. I figured I would go into a little more detail regarding its latest incarnation. We decided to use the Fate Deck for when models are in life or death situations and their fate hangs in the balance. It contains … More Fate Deck
Exploring the world of social media interconnectednessness… I think we have a pinterest page now. Here is one of the boards I set up for reference for the Rhorlan Two-Horn… Mostly I’m just seeing how all this stuff works at the moment.
Venture forth unto the great unknown… Task # 145 – create a blog to post our progress and updates.