So aside from recovering from the 48 hour film festival, getting a slight cold and trying to do a bit of prep for a play test this Thursday (today!), I have also been trying to get closer to an image of the Wou that I like. I have been sketching and trying to bring through … More Wou concept sketches and silhouettes
My other concepting task was the Shelonian “Elder” This guy has natural Armour plates that grow all over his body. Giving him natural protection. But they grow continuously throughout his life… so by the time he’s an old man – he’s weighed down by this bulk of Armour that he can never take off. The … More Shelonian “ELDER” SILHOUETTE CONCEPT LINE UP
So far behind in my posting – going to catch up now 🙂 So hear are my concept silhouettes for the Tyton. Small, quite stumpy. Bird-like. Specifically Owl-Like. Big eyes, heart shaped face. Head that turns right around. I was starting to think of this guy as a gentleman explorer. Gruff, Stuffy with a big … More Moukin “TYTON” SILHOUETTE CONCEPT LINE UP
One of my goals for this week (as I’m sure you’re well aware) is to get some rough concept sculpts done so that we can take them, 3D print them, and get a feel for how they will look on the tabletop. It is also an excuse to get more practice in with Zbrush 🙂 … More Ophidia Concept Sculpt
Rounding out my two required characters for concept art this week is the Wou. This strange and alien creature is often described as hollow and empty by people who meet them. Friendly but otherwise odd seems to be the consensus, oh and they’re telepathic. For the first line up I found the silhouettes weren’t very … More Wou Silhouette Concept Line up
On to the first of my 2 required concept tasks for this week, the Pup. A younger, quicker and more headstrong version of the Elder. He is less armoured than the elder, but still has the distinctive shell or plating on him. I wanted him to look less stocky than the Rhorlan 1 Horn. I … More Pup Silhouette Concept Lineup
Here are the best few silhouette studies for the Drazz. An insectoid, multilimbed, anti social, adventurer. I really started to get into the idea that each limb was not really an arm or a limb – and that he would use whichever came to hand first (pun kind of intended) This only came through in … More “Drazz” SILHOUETTE CONCEPT LINEUP
Rounding out my allocated concept sketching this week is Shrubber. One of the smaller people in our game sitting on a 30mm base. Some sort of mix between a goblin, gnome, forest creature and a bush the Shrubber is adept at being hidden and avoiding attention. Oh and they like hats.
So – completing my tasks from last week. Here is a few silhouettes for the gunslinging badass bird chick – the Moukin Peregrine. My first batch came out very human. I was using reference of girls in cowboy poses – kind of worked, but seemed really meh. So for the second batch, I actually kept … More Moukin “Peregrine” SILHOUETTE CONCEPT LINEUP
This week I have been looking at the good old One Horn, corner stone of any army. These are fairly soldier-y looking guys, smaller than their Two Horned female counterparts. Not sure that I’m 100% sold on some of these guys but at least there are some ideas out there now.