Welcome back to another Sunday Art dump. This week we’ve got some more progress shots of the Ophidia’s sculpt. First things I’ve been working on is a bit of his anatomy. Trying to flesh out some of the muscle groups and his bone and fin structure (though the fins are still mushy and not well … More Art Dump #92
Oh Snap! Pretty pictures arriving on time this week! Now over the last week I have continued to focus on the Ophidia, mostly because I like the character but also because I find him an interesting challenge. How do you put normal clothes on him, how do you make him look more sapient and less … More Sunday Art Dump 12th of July
Missed it by that much, or at least that’s what I’m telling myself as I post up my Sunday Art Dump on a Monday. So yes one day late and a bit light on variety but I still hope you enjoy some pretty pictures. This week I’ve got 2 pictures of the Ophidia to show … More Sunday Art Dump 5th of July
So Since Mark had finished the first test sculpt – I thought it would be a good idea to try the first test print. So this is still a work-in-progress. The final quality will be much much better than this. Also I still need to clean it but with my dremel, not just my fingernail. … More Ophidia test print
The other character I was tasked with concepting was the large and angry Ophidia. I wanted it to feel very muscular and threatening but not particularly bright. It has a distinct dragon, sea monster, snake vibe to it. I can’t wait to see a full 3d sculpt of this bad boy. Any comments on favourite … More Ophidia Concept Silhouette Lineup
So this weeks assignment was the monstrous Gaaresh Ophidia. A hulking snake like behemoth. Slow, powerful. A little clumsy when it comes to technology.