Hello lovely internets.
Again Mr Mark finds himself busy with real world problems, and I find myself typing things for the ether to read.
This has been a relatively productive week for me. I had a review session with Jono, our graphic designer, who has made some developments with gameplay iconography.
And I managed to get the Pup sculpt somewhere I’m starting to be happy with.


After blocking out the base shapes in Zbrush, building a rough rig in maya, posing, deciding he looked horrible and starting again… several times. I’ve finally got him to a place where the pose makes sense and is starting to have some energy. Looking forward to printing this guy.
Hopefully that will happen next week.
Until that fateful time, I bid you adieu.