Weekly Update #273

Hello lovely internets.

Again Mr Mark finds himself busy with real world problems, and I find myself typing things for the ether to read.

This has been a relatively productive week for me. I had a review session with Jono, our graphic designer, who has made some developments with gameplay iconography.

And I managed to get the Pup sculpt somewhere I’m starting to be happy with.

After blocking out the base shapes in Zbrush, building a rough rig in maya, posing, deciding he looked horrible and starting again… several times. I’ve finally got him to a place where the pose makes sense and is starting to have some energy. Looking forward to printing this guy.

Hopefully that will happen next week.

Until that fateful time, I bid you adieu.

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