Weekly Update #223

Ahoy there dear readers! Welcome back once again to the weekly dev blog! This week has been a good-ish week. We’ve sent feedback out to Dan, the Drazz has had further development and Simon and I have put together feedback for Tony on the environment piece (though we’ve yet to actually send it through, whoops!). … More Weekly Update #223

Weekly Update #173

Hello dear readers! I’m posting this at a slightly later time (it’s actually early in the morning for me) due to the fact that last night after work I was just plain exhausted and so the desire to sleep was far stronger than the desire to blog. The week has been interesting but not outstandingly … More Weekly Update #173

Weekly Update #151

Welcome back to another weekly Dev Blog. This week hasn’t been the most productive, I am literally lying on the floor typing this thanks to some stomach bug I’ve had since Tuesday and Simon is snowed under at work. However we have made some small progress: The Shrubber’s weapon has been rough out and has … More Weekly Update #151

Art Dump #119

Welcome back once again to our Art Dump. This week thanks to a mid week sickness, we don’t have huge progress to show off but we’ve still got some cool progress on the Sarcos. First up here’s a shot of his cool ninja knives he keeps stored on his back. Just have to finish making … More Art Dump #119

Art Dump #117

This week on the Art Dump we’ve got some updates from Simon on the Tyton and some further progress on the Sarcos. First up lets have a look at the Tyton. Above we’ve got him standing triumphantly over his latest prey.  All in all he is looking like a really cool model. And below we’ve … More Art Dump #117

Art Dump #116

Welcome back to another does of the weekly Art Dump. This week we’ve got plenty of work in progress shots from various parts of our development. First up is some concept work Simon work has been doing for the Peregryn. Continuing on with the bird theme, here is an updated WIP of the Tyton. Next … More Art Dump #116

Art Dump #114

Hello and welcome back to the Art Dump. This week we’re Sarcos centric, showing off our progress and where we’ve come from. First up is a mid week render. At this point he was still missing any of his equipment. Now we can see his current status with bags, a satchel some equipment and a … More Art Dump #114

Art Dump #111

This week on the Art Dump we’ve got some cool renders of the Ophidia from Simon and what is likely a final Zbrush render of the Ophidia from me. First up are the cool renders! Following up we’ve got my render out of Zbrush. You can see he looks pretty cool and is full of … More Art Dump #111

Weekly Update #132

Hi there and welcome back to the regular Dev Blog. Work has been progressing at a steady pace this week: Simon has been busy prepping stuff for Tabletop Simulator. He now has a 3 foot table set up with 1/2 foot boarder around it and a texture that gives everything else a sense of scale. … More Weekly Update #132

Art Dump #110

Welcome back once again to the Art Dump. This week we’ve actually got some cool shots to show. First up we’ve got some front views of a scarred and roughed up Ophidia. I possibly went way too heavy on those details but at least it would be viewable on the table. Following up from that … More Art Dump #110