Playtest 26-2-15

So last night we play tested:
the new dice mechanic again – still really easy and quite satisfying.
The new equipment deck – nicely varied and seems to be quite balanced.
The equipment auction idea for game setup – which was interesting but needs some development.
and finally the new injury deck.

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Injuries worked quite well, but were a little flat after a major combat resulted in a trivial flesh wound.

we are going to have to revise what the trivial and minor injuries do in game.

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While nobody rolled any, the criticals really highlighted themselves as an interesting slim hope to taking down big things. I found myself trying to stack my dice rolls to try and get that triple and save the day.

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