Weekly Update #195

Hello and welcome back dear readers for another weekly installment of our Faith & Flintlock dev blog. This week has been a tad hit or miss. On the hit side we managed yet another playtest (2 in as many weeks!). This time the game was on Tabletop Simulator, and while it went well, it certainly … More Weekly Update #195

Weekly Update #194

Welcome back dear readers! It’s time once again for another dance though the week that was. Drazz progress continues, with the legs refined and the upper thigh now have a bit of love. I’ve also mirrored it across and it’s starting to look pretty nifty. However the foot still bugs me, so if you’ve got … More Weekly Update #194

Weekly Update #193

Ahoy there savvy readers and welcome back once again to the weekly dev blog. And in a shocking twist I actually managed to get Zbrush open for the first time this year (wow that’s a sad statement on my time management). The main goal was to do some work on the legs and I spent … More Weekly Update #193

Weekly Update #192

Hello and welcome back again to the weekly dev post, and also happy chinese new year to those celebrating. This week has been good, more full on than I counted on but good none the less. Unfortunately there are no cool images again this week mostly because I have yet to open up the Drazz … More Weekly Update #192

Weekly Update #190

Hello and welcome back to another week of dev updates. This week has been a week of two halves, one half being not quite as productive as the other. But starting with the positive, we now have two complete faction decks ready for playing. They may not be fully balanced but they certainly seem like … More Weekly Update #190

Weekly Update #188

Ahoy there dear readers! Welcome back to what is most likely our last post for the year. Simon and I will shortly be heading on holiday and we’re looking forward to some boardgames, x-wing and play testing Faith & Flintlocks in between snoozing and relaxing. So as a nice little last hurrah for the year … More Weekly Update #188

Weekly Update #185

Welcome back once again to the weekly dev post. This week has been so-so for our work output. I’ve been a bit distracted and busy but Simon has picked up the slack and has started fleshing out some details on the Shelonian Elder in order to help Matt get started on the character art. For … More Weekly Update #185

Weekly Update #184

Ahoy there dearest readers! How goes it this week? For us it’s been semi-productive, mostly because of the work of our character artist Matt. Though I haven’t had time to touch the Drazz (sad I know), I have at least better codified the starting set up of terrain and after a discussion with Simon laid … More Weekly Update #184