Art Dump #57

It’s Sunday! It’s the Art Dump! This week we’ve got some awesome renders from Simon to show off the One Horn sculpt. First up are two renders giving an idea how the model will look like once it’s cast in our hands. And finally a super cool render using procedural shaders to mimic a simple … More Art Dump #57

Weekly Update #79

And just like that another week flies by and we’re back with our regular Thursday weekly update. This week has been rather productive and I’m chuffed with all our progress 😀 We managed to: Go through how many hours it took to do the One Horn sculpt and then using that as a baseline put … More Weekly Update #79

Art Dump #54

It’s the Sunday Art Dump on time and ready to go. This week we’ve got the final sculpt of the One Horn to show off. As promised I have finished the One Horn’s sculpt on the 21st (today). He isn’t decimated yet and nor is he combined into a single mesh but the actual details … More Art Dump #54

Art Dump #49

We’re back with our latest art / renders here with the weekly Art Dump. This week we’ve got some more pretty renders of the One Horn as he fast approaches being done. Couple of things I’ve added recently (or since the last render): Fixed the shoulder strap and its interaction with the collar Added belt … More Art Dump #49

Weekly Update #69

Hello hello and welcome back to our normal Thursday update. I have to say that the last week was a bit a of a write-off with regards to Grimwolden work. But we’ve slowly been getting back on the horse this week and will have some cool update pics ready for the usual Sunday art dump. … More Weekly Update #69

WEEKLY UPDATE #61

Hi, hello and howdy. We’re back again with our weekly developers update. First up its been a busy working week as per the norm for the last few weeks 😦 I seriously can’t believe its not Friday yet! Bring on the weekend! But at least we still managed some Grimwolden Games work in between work, … More WEEKLY UPDATE #61

Flintlock Render

So, One of the reasons that the Drazz Concept took so long, is I got involved in a Zbrush Class. While I’ve been working in 3D for a long time, and i’ve sort of picked up Zbrush along the way – I’ve never done any formal training in it. So when this opportunity came up, … More Flintlock Render