Weekly Update #220

Ahoy there dearest readers! Welcome back once again to another of our dev blogs, this one being only ever so slightly very late. First up this has been another nightmare week for me at work so I personally have got bugger all to add to this week 😦 Secondly, Simon and I are super stoked … More Weekly Update #220

Weekly Update #214

Ahoy and welcome back dear readers to another of our weekly dev posts. This week is just a short one as I’ve bounced from overworked to now having sick children, so there really is no winning for me. Simon on the other hand is still stuck dealing with life but has had some chances to … More Weekly Update #214

Weekly Update #203

Ahoy there dear readers! Back at it again this week with another week of positive developments! This week I’ve managed to tidy up / re-mesh some of the Drazz, mostly focusing on the legs. Simon has had a chance to give some feedback on the Drazz. I’ve been going through our plans, making plans and … More Weekly Update #203

Weekly Update #187

Greetings and apologies dear readers. Last week was a write off for me, work was nuts and this week unfortunately isn’t much better. So while I have done a small bit of sculpting on the drazz (the cape is looking much better), it isn’t the amount of progress I was planning to have done. So … More Weekly Update #187

Weekly Update #184

Ahoy there dearest readers! How goes it this week? For us it’s been semi-productive, mostly because of the work of our character artist Matt. Though I haven’t had time to touch the Drazz (sad I know), I have at least better codified the starting set up of terrain and after a discussion with Simon laid … More Weekly Update #184

Weekly Update #147

Welcome back once again to our Weekly Dev blog where we dive into the week that was. This week has been an interesting one and a slightly hectic one for myself due to my wife giving birth to our latest addition to our family. Which is awesome and fantastic but not conductive for working. But … More Weekly Update #147

Weekly Update #144

Welcome back once again to our weekly Dev blog. Things have continued to slowly fire up this week at Grimwolden Games. This week we: Tidied up a mashup concept picture of the Wou. Still not super happy with the head but good enough to pass onto our artist friend. Have finalized the Perry character art. … More Weekly Update #144

Weekly Update #143

Welcome back one and all to our first dev report for 2018. It was a welcome summer break for Simon and myself and truth be told we’re only slowly starting to get the gears back in motion for more Faith & Flintlock development. Though looking at our pre Christmas list we did achieve a few … More Weekly Update #143

Art Dump #115

This week we’ve got some new sketches to gander at in the Art Dump. So one of the things I try and do is to crank out a sketch or two each day, and while I’m not super consistent at it these days I figured I’d at least try to make use of the time … More Art Dump #115