Weekly Update #203

Ahoy there dear readers! Back at it again this week with another week of positive developments! This week I’ve managed to tidy up / re-mesh some of the Drazz, mostly focusing on the legs. Simon has had a chance to give some feedback on the Drazz. I’ve been going through our plans, making plans and … More Weekly Update #203

Weekly Update #187

Greetings and apologies dear readers. Last week was a write off for me, work was nuts and this week unfortunately isn’t much better. So while I have done a small bit of sculpting on the drazz (the cape is looking much better), it isn’t the amount of progress I was planning to have done. So … More Weekly Update #187

Weekly Update #184

Ahoy there dearest readers! How goes it this week? For us it’s been semi-productive, mostly because of the work of our character artist Matt. Though I haven’t had time to touch the Drazz (sad I know), I have at least better codified the starting set up of terrain and after a discussion with Simon laid … More Weekly Update #184

Weekly Update #147

Welcome back once again to our Weekly Dev blog where we dive into the week that was. This week has been an interesting one and a slightly hectic one for myself due to my wife giving birth to our latest addition to our family. Which is awesome and fantastic but not conductive for working. But … More Weekly Update #147

Weekly Update #144

Welcome back once again to our weekly Dev blog. Things have continued to slowly fire up this week at Grimwolden Games. This week we: Tidied up a mashup concept picture of the Wou. Still not super happy with the head but good enough to pass onto our artist friend. Have finalized the Perry character art. … More Weekly Update #144

Weekly Update #143

Welcome back one and all to our first dev report for 2018. It was a welcome summer break for Simon and myself and truth be told we’re only slowly starting to get the gears back in motion for more Faith & Flintlock development. Though looking at our pre Christmas list we did achieve a few … More Weekly Update #143

Art Dump #115

This week we’ve got some new sketches to gander at in the Art Dump. So one of the things I try and do is to crank out a sketch or two each day, and while I’m not super consistent at it these days I figured I’d at least try to make use of the time … More Art Dump #115

Art Dump #112

Over this past week I’ve been busy sketching up a storm of concepts for the Sarcos’s sculpt. I’ve been trying to nail down what his outfit could be and what style he would be going for. This above is by far my favourite sketch and what I’m probably going to be working towards with the … More Art Dump #112

Weekly Update #124

Hello and welcome back to another weekly Dev blog. First up our list of what we achieved this week: The Ophidia didn’t get as much love as I had planned. But at least his right arm now has the correct anatomy and we’ve taken a bash at updating his face. Simon has been tweaking the … More Weekly Update #124