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Developer of "Faith & Flintlocks" a TableTop miniature game

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Tag: development

Weekly Update from the 10th of September

September 11, 2015

Its only a day late, its still good its still good. The main reason for my lateness was Simon and I managed to have our regular meeting last night and spent many hours discussing and reviewing cards along with a brief discussion with our writer friend who is whipping up some great stories. So what … More Weekly Update from the 10th of September

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Weekly Update for the 27th of August

August 27, 2015

Dun dun dun, we’ve finally arrived at the update for this week. So without further ado on to what we’ve achieved this week: Simon has been busting out some sweet Shelonian (Pup and Elder) concepts. The Two Horn has been my muse of the week so expect more Rhorlan goodness this Sunday on the Art … More Weekly Update for the 27th of August

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Weekly Update for the 13th of August

August 13, 2015

With another week down the drain we look back to see how good a job we did 😀 We decided that we would focus on not 2 but 4 characters to take through to a final sculpt level. The two Rhorlans and the two Shelonians. They should serve as our basis for clothing, setting and … More Weekly Update for the 13th of August

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Weekly Update from the 6th of August

August 6, 2015

Another week bites the bust, and Grimwolden Games the collaboration has (give or take a bit) clicked up 1 year of fun. Now you may notice that the website hasn’t been up for a year yet but to be fair we began truly working on the idea and concept of what we were trying to … More Weekly Update from the 6th of August

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Playtest Report from the 1st of August

August 5, 2015

A day of awesome, or a day of two guys pushing little models around a table, you decide. For those of you who think it sounds awesome, you’re in luck as its time for a playtest report! We began probably around 10.30-11am, set up the terrain on Simon’s table while discussing how best to go … More Playtest Report from the 1st of August

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Weekly Update from the 30th of July

July 31, 2015

One day late but one day…better? Sure I’ll go with that. This week we didn’t manage a meeting but have stayed on track and are ready for a serious play test day tomorrow where we will hopefully run through all the systems and lock down the game with the idea of not making any more … More Weekly Update from the 30th of July

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Weekly Update for the 9th of July

July 9, 2015

On time and on schedule. This week in our weekly update we: Simon managed a cool post about the Drazz concept sculpt (along with a few other posts) Simon has setup the 12 concept sculpts for a test print (fingers crossed for a print next week) The Mime Faction deck has been rebuilt with 60 … More Weekly Update for the 9th of July

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Weekly Update for the 2nd of July

July 2, 2015

Good evening all, once again its time for our weekly update 😀 No meeting this week but we are catching up this coming weekend and hopefully we can discuss the game a bit. But on to our success for the past week: Initial sculpts of the Pup, Shrubber and One Horn have been re posed … More Weekly Update for the 2nd of July

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Game Mechanics 102: The Fate Deck

June 22, 2015

Seeing how I started exploring a few of our mechanics I figured I’d keep going a bit. This short entry will detail our Fate Deck and how its used in the game. So what is the Fate Deck in our game? Well to bring it back a step, in our game we wanted players to … More Game Mechanics 102: The Fate Deck

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Our Game Mechanics 101

June 20, 2015

Welcome back, I’ll try not to fill this post with walls of text. Today I thought I’d take a minute and put up some information regarding how our game actually plays. Now in the ‘About’ page we list a few things very vaguely but never really clarify (though we will be working on updating the … More Our Game Mechanics 101

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Gaaresh Ophidia
Gaaresh Ophidia
One Horn Master Print
One Horn Master Print
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Rhorlan Two Horn
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Rhorlan One Horn
Rhorlan One Horn
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One Horn Model Render
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One Horn Model Render
One Horn Model Render
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Varanid Moschops
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Moukin Tyton
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