Welcome back once again to the weekly Art Dump. This week we’ve got a few shots from Simon’s progress on the new Tyton sculpt and an update from the Ophidia. First up is Simon’s Tyton work. This is his initial starting point, unfortunately he was a tad muscular for our idea of the Tyton. What … More Art Dump #96
This week on the Weekly Update we’ve got some surprise sculpting from Simon, more progress on the Ophidia and even some rules work! It seems we’ve somehow managed a week of maximum effort, great work us! To break it down we: Finished all the belts, clasps and straps for the Ophidia. Filled all the awkward … More Weekly Update #117
It’s Sunday and that means Art Dump day! First up this week we’ll start out strong…ish with a concept sketch of a Tyton. I was specifically trying to draw him like someone taller was looking down at him…which considering he’s one of the shortest characters in the game isn’t hard to imagine. It started out … More Art Dump #93
This week on the Art Dump we’re still rocking sketches and doodles thanks to a lacklustre week and very little happening on the 3d front at the moment. Our first doodle is a refinement of last week’s moukin character concept. I managed to further push the sea captain and seagull feel for the character (amazing … More Art Dump #84
Welcome back to the weekly Art Dump. This week I had grand plans of tidying up a few new sketches I had of a shrubber, but unfortunately I was on daddy duty today and thus spent a very enjoyable day looking after my smiling daughter. But never fear we’ve still got some new weapon concepts … More Art Dump #36
So here is a rough sculpt of the peregrine gunslinger.. Hoping to get this and the tyton printed out shortly – though I’m a little worried they’ll be a bit small for my printer.
So I managed to get one test sculpt out for the “Tyton” character. As mentioned previously, This guy is going to be one of the best shots in the game. I’d started to think of him as a gentleman explorer/ big game hunter. A bit of a stern old fuddy duddy. I want to have … More Tyton – Speed Sculpt
So far behind in my posting – going to catch up now 🙂 So hear are my concept silhouettes for the Tyton. Small, quite stumpy. Bird-like. Specifically Owl-Like. Big eyes, heart shaped face. Head that turns right around. I was starting to think of this guy as a gentleman explorer. Gruff, Stuffy with a big … More Moukin “TYTON” SILHOUETTE CONCEPT LINE UP
So – completing my tasks from last week. Here is a few silhouettes for the gunslinging badass bird chick – the Moukin Peregrine. My first batch came out very human. I was using reference of girls in cowboy poses – kind of worked, but seemed really meh. So for the second batch, I actually kept … More Moukin “Peregrine” SILHOUETTE CONCEPT LINEUP
One of the two characters I had to do concepts for this week was the Tyton, a sub race of the Moukin species. A very owl like creature with extend fields of vision, possibly a little on the short and stumpy side. Currently this character is the best shot in the game.