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Developer of "Faith & Flintlocks" a TableTop miniature game

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Tag: tabletop

Weekly Update from the 30th of July

July 31, 2015

One day late but one day…better? Sure I’ll go with that. This week we didn’t manage a meeting but have stayed on track and are ready for a serious play test day tomorrow where we will hopefully run through all the systems and lock down the game with the idea of not making any more … More Weekly Update from the 30th of July

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Weekly Update for the 23rd of July

July 24, 2015

A mere day late but otherwise on track ;p at least I have a valid excuse this time, we had a productive meeting! huzzah! On to our achievements this week: Isogo faction deck finished Hantu faction deck finished Back end templates for the faction decks have been updated and tweaked All faction equipment has been … More Weekly Update for the 23rd of July

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Weekly Update for the 16th of July

July 16, 2015

Back for more are you? Awesome, here’s a run down of what we’ve achieved this week: Completed Cinder faction deck. All existing and several new cards sorted for the Isogo faction deck. 3d files for all 12 initial concept sculpts off to the printers for a print (expected print date sometime next week at earliest) … More Weekly Update for the 16th of July

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Weekly Update for the 9th of July

July 9, 2015

On time and on schedule. This week in our weekly update we: Simon managed a cool post about the Drazz concept sculpt (along with a few other posts) Simon has setup the 12 concept sculpts for a test print (fingers crossed for a print next week) The Mime Faction deck has been rebuilt with 60 … More Weekly Update for the 9th of July

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Weekly Update for the 2nd of July

July 2, 2015

Good evening all, once again its time for our weekly update 😀 No meeting this week but we are catching up this coming weekend and hopefully we can discuss the game a bit. But on to our success for the past week: Initial sculpts of the Pup, Shrubber and One Horn have been re posed … More Weekly Update for the 2nd of July

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Game Mechanics 102: The Fate Deck

June 22, 2015

Seeing how I started exploring a few of our mechanics I figured I’d keep going a bit. This short entry will detail our Fate Deck and how its used in the game. So what is the Fate Deck in our game? Well to bring it back a step, in our game we wanted players to … More Game Mechanics 102: The Fate Deck

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Our Game Mechanics 101

June 20, 2015

Welcome back, I’ll try not to fill this post with walls of text. Today I thought I’d take a minute and put up some information regarding how our game actually plays. Now in the ‘About’ page we list a few things very vaguely but never really clarify (though we will be working on updating the … More Our Game Mechanics 101

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Weekly update for the 18th of June

June 18, 2015

Another super week of trying to fit fun game work in between normal paid work. So on to what we’ve done this week: – We posted up a walk through of our latest play test. – I have roughed out an expanded image of the town layout. – Simon has continued to progress the drazz … More Weekly update for the 18th of June

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Play Test – 12th June

June 15, 2015

As promised and foretold, here is a quick walk through of our latest play test. (now as a note I thought I would mention that almost all of the models we are currently using are proxies from other game systems – except for the big green ophidia). This was our first time trialling the new … More Play Test – 12th June

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Weekly updated for the 11th of June

June 11, 2015

No you’re not mistaken this is an actual on time weekly update! What are the odds! So this week hasn’t been a super productive week but we’re still chugging along which is great. This week we: Reviewed all the existing scenarios (11 of them) and either deleted them or updated them Created two new scenarios … More Weekly updated for the 11th of June

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