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Developer of "Faith & Flintlocks" a TableTop miniature game

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Tag: update

Weekly Update for the 3rd of September

September 3, 2015

Wowzers we’re already into September? I guess time flies when your working on fun projects like this 😀 Enough with shenanigans you say, on with achievements of the week: I continue to push the Two Horn along. I’m starting to feel quite comfortable with her design so I’m thinking I need to start thinking about … More Weekly Update for the 3rd of September

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Weekly Update for the 27th of August

August 27, 2015

Dun dun dun, we’ve finally arrived at the update for this week. So without further ado on to what we’ve achieved this week: Simon has been busting out some sweet Shelonian (Pup and Elder) concepts. The Two Horn has been my muse of the week so expect more Rhorlan goodness this Sunday on the Art … More Weekly Update for the 27th of August

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Weekly Update for the 20th of August

August 20, 2015

Booya we made it to Thursday! I have to say straight up that, I felt this week I didn’t really do enough or worked hard enough towards moving the game forward. I have all the valid excuses, long work hours at normal work, life getting in the way, etc. But at the end of the … More Weekly Update for the 20th of August

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Weekly Update for the 13th of August

August 13, 2015

With another week down the drain we look back to see how good a job we did 😀 We decided that we would focus on not 2 but 4 characters to take through to a final sculpt level. The two Rhorlans and the two Shelonians. They should serve as our basis for clothing, setting and … More Weekly Update for the 13th of August

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Weekly Update for the 16th of July

July 16, 2015

Back for more are you? Awesome, here’s a run down of what we’ve achieved this week: Completed Cinder faction deck. All existing and several new cards sorted for the Isogo faction deck. 3d files for all 12 initial concept sculpts off to the printers for a print (expected print date sometime next week at earliest) … More Weekly Update for the 16th of July

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Weekly Update for the 9th of July

July 9, 2015

On time and on schedule. This week in our weekly update we: Simon managed a cool post about the Drazz concept sculpt (along with a few other posts) Simon has setup the 12 concept sculpts for a test print (fingers crossed for a print next week) The Mime Faction deck has been rebuilt with 60 … More Weekly Update for the 9th of July

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Weekly Update for the 2nd of July

July 2, 2015

Good evening all, once again its time for our weekly update 😀 No meeting this week but we are catching up this coming weekend and hopefully we can discuss the game a bit. But on to our success for the past week: Initial sculpts of the Pup, Shrubber and One Horn have been re posed … More Weekly Update for the 2nd of July

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Game Mechanics 102: The Fate Deck

June 22, 2015

Seeing how I started exploring a few of our mechanics I figured I’d keep going a bit. This short entry will detail our Fate Deck and how its used in the game. So what is the Fate Deck in our game? Well to bring it back a step, in our game we wanted players to … More Game Mechanics 102: The Fate Deck

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Our Game Mechanics 101

June 20, 2015

Welcome back, I’ll try not to fill this post with walls of text. Today I thought I’d take a minute and put up some information regarding how our game actually plays. Now in the ‘About’ page we list a few things very vaguely but never really clarify (though we will be working on updating the … More Our Game Mechanics 101

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Weekly update for the 18th of June

June 18, 2015

Another super week of trying to fit fun game work in between normal paid work. So on to what we’ve done this week: – We posted up a walk through of our latest play test. – I have roughed out an expanded image of the town layout. – Simon has continued to progress the drazz … More Weekly update for the 18th of June

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