Weekly Update #159

Returning once again to the land of the living, it’s the weekly dev blog. This week I’ve been busy chasing a few of our projects along to see where they are stuck and what we can do to get them churning away again. I’ve also been fiddling with the Shrubber’s sculpt. The sculpt has a … More Weekly Update #159

Weekly Update #157

Welcome back readers We’re almost back to normal operations after some less than stellar weeks. As Simon mentioned last week I had some family issues but now everyone is back and feeling much better (or as well as can be). That combined with some crippling deadlines for work projects meant that my free time for … More Weekly Update #157

Weekly Update #155

Another Thursday and that means it’s time once again to take a peak at our progress from the week that was: The Shrubber’s hat is finished enough for now…or at least until we do a test print. The Shrubber’s hands have had a rough pass and they are looking cool and much more wooden/gnarled I’ve … More Weekly Update #155

Weekly Update #153

Welcome back to another dev post for Faith & Flintlocks. This week has been much kinder to me…still haven’t had a lot of free time but the little bits I’ve scrapped together I’ve at least managed to use constructively. I have been busy working on the Shrubber’s weapon. It is now looking quite tidy, though … More Weekly Update #153

Weekly Update #152

Hello and welcome back to the weekly Dev post. This week has unfortunately been a complete write off for me! I only started to recover from my stomach bug on Monday and then the rest of the week was spent catching up at work and finishing recovery 😦 Which means I did bugger all…luckily Simon … More Weekly Update #152

Weekly Update #151

Welcome back to another weekly Dev Blog. This week hasn’t been the most productive, I am literally lying on the floor typing this thanks to some stomach bug I’ve had since Tuesday and Simon is snowed under at work. However we have made some small progress: The Shrubber’s weapon has been rough out and has … More Weekly Update #151

Weekly Update #150

Hello again one and all. This week we’ve been busy with 3d prints and 3d sculpts. Diving into the week that was: The Sarcos has had a reprint on the 3d printer and has come up very nicely. The detail is a bit sharper and crisper, which means there shouldn’t be any tweaks till after … More Weekly Update #150

Weekly Update #149

Back again with weekly update number 149. I swear when we started this I never thought those numbers would get that high! Moving forward with the blog post, lets check out how the week has gone for us: I have gone back over the Sarcos and re-emphasised some of his details, thickened some areas and … More Weekly Update #149

Weekly Update #145

Hello and welcome back to another of our weekly Dev blogs. This week Simon has been knees deep in 3d printing territory along with further progress on a few fronts: The Sarcos has had a test print, along with the Cinder themed Sarcos we had done previously. Both the Moschops and Ophidia have had a … More Weekly Update #145