Weekly Update #138

It’s Thursday (for me at least) and that means it’s time for another Dev post. This week has been ok for us, though I have had a busy few days and haven’t achieved quite as much as I would have like. But we did manage to: Have another digital playtest! This time Simon had further … More Weekly Update #138

Weekly Update #137

Welcome back to the latest weekly dev post. Getting straight into our list of what we achieved for the week that was: Simon has started posing work on the Tyton (and he is looking rather sharp!). Simon has also been tempted into starting some blocking and rough concepting of the Peregryn. The Sarcos has had … More Weekly Update #137

Weekly Update #136

Hello all and welcome back to this week’s Dev post. This week has been ok for progress though not as good as it could have been thanks to a sick daughter 😦 But we did still manage to: Have a successful playtest of Faith & Flintlocks on Tabletop Sim! Finished roughing out the Sarcos sculpt. … More Weekly Update #136

Weekly Update #133

Once again welcome back to the weekly dev blog. This week we continue on with the push for Tabletop Simulator and more models! To be specific we have: I have started creating the splits for the Ophidia and have also filled in a few holes which could have caused casting issues. Simon has continued to … More Weekly Update #133

Weekly Update #131

We’re back once again with the Weekly Dev blog. Apologies for the lack of an Art Dump on the Sunday just been, but unfortunately we didn’t really have any new or interesting shots to share. As for our progress this week, it’s been good so far and we’ve been steadily progressing. The Ophidia has had … More Weekly Update #131

Weekly Update #130

Welcome back to our weekly Dev Blog. This week has been an interesting one with us taking a good look at Tabletop Simulator. But for a better break down we: Simon has been spending a fair amount of time investigating Tabletop Simulator and its looking pretty good so far. It looks like we should be … More Weekly Update #130

Weekly Update #129

Hello and welcome back to another weekly dev blog. First up lets check-off our done list for the week that was: I managed to re-topologize and sharpen up the detail on the Ophidia. Though I am now tempted to try put a few scars on his face. We’ve complete the tweaks to the Fortune deck … More Weekly Update #129

Weekly Update #128

Welcome back once again to the weekly dev blog. This week has been rather productive for both of us and we’re hopefully looking at a play test next week sometime. What we achieved this past week: I have gone through and sharpened up the detail on the Ophidia’s spines, fins, muscles and joints. Still want … More Weekly Update #128

Weekly Update #127

We’re back once again with the Weekly Update. First things first, let’s have a look at what we achieved this week: I’ve tidied up the Ophidia’s giant claws and have retopologized his main body. I’ve also tweaked his fins / spines again after some further feedback from Simon. We’ve had a look through the current … More Weekly Update #127

Weekly Update #126

Welcome back to another of our weekly updates. This week we’ve been busy squeezing Faith & Flintlock work in between normal life responsibilities. First up let’s have a look at what we achieved this week: I’ve finished off the Ophidia’s spines and fins but didn’t manage to sneak in any time to retopologize the model. … More Weekly Update #126