Weekly Update #135

Welcome back once again to the weekly update. First up is our usual review of what we’ve worked through this week: As you can see in this week’s image I have been busy at work roughing out the Sarcos sculpt. So far roughed out a jacket, belts, baggies, pants and some still to be decided … More Weekly Update #135

Weekly Update #133

Once again welcome back to the weekly dev blog. This week we continue on with the push for Tabletop Simulator and more models! To be specific we have: I have started creating the splits for the Ophidia and have also filled in a few holes which could have caused casting issues. Simon has continued to … More Weekly Update #133

Weekly Update #132

Hi there and welcome back to the regular Dev Blog. Work has been progressing at a steady pace this week: Simon has been busy prepping stuff for Tabletop Simulator. He now has a 3 foot table set up with 1/2 foot boarder around it and a texture that gives everything else a sense of scale. … More Weekly Update #132

Weekly Update #131

We’re back once again with the Weekly Dev blog. Apologies for the lack of an Art Dump on the Sunday just been, but unfortunately we didn’t really have any new or interesting shots to share. As for our progress this week, it’s been good so far and we’ve been steadily progressing. The Ophidia has had … More Weekly Update #131

Weekly Update #130

Welcome back to our weekly Dev Blog. This week has been an interesting one with us taking a good look at Tabletop Simulator. But for a better break down we: Simon has been spending a fair amount of time investigating Tabletop Simulator and its looking pretty good so far. It looks like we should be … More Weekly Update #130

Weekly Update #129

Hello and welcome back to another weekly dev blog. First up lets check-off our done list for the week that was: I managed to re-topologize and sharpen up the detail on the Ophidia. Though I am now tempted to try put a few scars on his face. We’ve complete the tweaks to the Fortune deck … More Weekly Update #129

Weekly Update #128

Welcome back once again to the weekly dev blog. This week has been rather productive for both of us and we’re hopefully looking at a play test next week sometime. What we achieved this past week: I have gone through and sharpened up the detail on the Ophidia’s spines, fins, muscles and joints. Still want … More Weekly Update #128

Weekly Update #127

We’re back once again with the Weekly Update. First things first, let’s have a look at what we achieved this week: I’ve tidied up the Ophidia’s giant claws and have retopologized his main body. I’ve also tweaked his fins / spines again after some further feedback from Simon. We’ve had a look through the current … More Weekly Update #127

Weekly Update #126

Welcome back to another of our weekly updates. This week we’ve been busy squeezing Faith & Flintlock work in between normal life responsibilities. First up let’s have a look at what we achieved this week: I’ve finished off the Ophidia’s spines and fins but didn’t manage to sneak in any time to retopologize the model. … More Weekly Update #126