Weekly Update #145

Hello and welcome back to another of our weekly Dev blogs. This week Simon has been knees deep in 3d printing territory along with further progress on a few fronts: The Sarcos has had a test print, along with the Cinder themed Sarcos we had done previously. Both the Moschops and Ophidia have had a … More Weekly Update #145

Weekly Update #142

It’s here, the final Dev blog for 2017. First up lets check our last progress report for the year: The Sarcos as of the time of this posting is almost complete with only his feet remaining to be done. I have tweaked his head, fixed his hands and arms and smoothed some of his tail. … More Weekly Update #142

Weekly Update #139

Hello all and welcome back to another weekly Dev blog. First up let’s dive in to the week that was: The Sarcos has been trucking along quite well. His jacket / vest is done, along with his sleeves and pants. I have done his buttons on his shirt but have realized I need to scale … More Weekly Update #139

Weekly Update #138

It’s Thursday (for me at least) and that means it’s time for another Dev post. This week has been ok for us, though I have had a busy few days and haven’t achieved quite as much as I would have like. But we did manage to: Have another digital playtest! This time Simon had further … More Weekly Update #138

Weekly Update #137

Welcome back to the latest weekly dev post. Getting straight into our list of what we achieved for the week that was: Simon has started posing work on the Tyton (and he is looking rather sharp!). Simon has also been tempted into starting some blocking and rough concepting of the Peregryn. The Sarcos has had … More Weekly Update #137

Weekly Update #136

Hello all and welcome back to this week’s Dev post. This week has been ok for progress though not as good as it could have been thanks to a sick daughter 😦 But we did still manage to: Have a successful playtest of Faith & Flintlocks on Tabletop Sim! Finished roughing out the Sarcos sculpt. … More Weekly Update #136

Weekly Update #135

Welcome back once again to the weekly update. First up is our usual review of what we’ve worked through this week: As you can see in this week’s image I have been busy at work roughing out the Sarcos sculpt. So far roughed out a jacket, belts, baggies, pants and some still to be decided … More Weekly Update #135

Weekly Update #133

Once again welcome back to the weekly dev blog. This week we continue on with the push for Tabletop Simulator and more models! To be specific we have: I have started creating the splits for the Ophidia and have also filled in a few holes which could have caused casting issues. Simon has continued to … More Weekly Update #133

Weekly Update #132

Hi there and welcome back to the regular Dev Blog. Work has been progressing at a steady pace this week: Simon has been busy prepping stuff for Tabletop Simulator. He now has a 3 foot table set up with 1/2 foot boarder around it and a texture that gives everything else a sense of scale. … More Weekly Update #132