Weekly Update #175

We’re back once again with the weekly Dev post. This week we’ve had a minor win, as believe it or not, I have actually finished the update to the Cinder equipment deck (woooooo!). Now obviously it’s probably still unbalanced but at least it’s back to being up to date as opposed to languishing several months … More Weekly Update #175

Weekly Update #172

Hello all and welcome back once again. This week as been a rather middling week for myself, but at least several of our outside helpers have been busy at work for us. I managed to upload the Shrubber sculpt to our shared online folder. I trimmed a few things to better match the base but … More Weekly Update #172

Weekly Update #169

Well that wasn’t quite the week that I thought it would be. It all started out so well with the Rulesbook coming along swimmingly then bam! My eldest came down with something, quickly followed by the young one. Then poof the whole weekend was gone and I was back at work with little to show … More Weekly Update #169

Weekly Update #160

Hello and welcome back once again to the weekly dev blog. This week we’ve locked down a few loose design questions and made some more head way on the sculpts. The Shrubber has had further tweaks based on feedback and Simon has exported some of the leaves he’s been trying. As you can see later … More Weekly Update #160

Weekly Update #157

Welcome back readers We’re almost back to normal operations after some less than stellar weeks. As Simon mentioned last week I had some family issues but now everyone is back and feeling much better (or as well as can be). That combined with some crippling deadlines for work projects meant that my free time for … More Weekly Update #157

Weekly Update #150

Hello again one and all. This week we’ve been busy with 3d prints and 3d sculpts. Diving into the week that was: The Sarcos has had a reprint on the 3d printer and has come up very nicely. The detail is a bit sharper and crisper, which means there shouldn’t be any tweaks till after … More Weekly Update #150

Weekly Update #149

Back again with weekly update number 149. I swear when we started this I never thought those numbers would get that high! Moving forward with the blog post, lets check out how the week has gone for us: I have gone back over the Sarcos and re-emphasised some of his details, thickened some areas and … More Weekly Update #149

Weekly Update #148

Hello and welcome back once again to the weekly dev post. This week we’ve been busy (Simon more than I) with our respective tasks as per the gantt chart and progress has been steady. We have been: Further progressing the Peregryn sculpt, pushing and tweaking her to match the art. The Sarcos has been thickened … More Weekly Update #148

Weekly Update #147

Welcome back once again to our Weekly Dev blog where we dive into the week that was. This week has been an interesting one and a slightly hectic one for myself due to my wife giving birth to our latest addition to our family. Which is awesome and fantastic but not conductive for working. But … More Weekly Update #147