Weekly Update #164

Hi folks, Back again for another week and it’s been a good one for rule development. The Shrubber progress has been slow due to limited time on the computer (don’t want to but might have to look at upgrading at some point). After some discussion with Simon I’ve been back and attacked the rulebook with … More Weekly Update #164

Weekly Update #163

Welcome back again, This week I’m back on duty having decided that working 14 hour days at work perhaps weren’t the best use of my time 😀 Sculpting has been slow this week though the Shrubber now has some detailed leaves instead of the tongue shaped clumps of before. The backstory is chugging along at … More Weekly Update #163

Weekly Update #161

Welcome once again to the weekly dev blog. This week we’ve been chugging along nicely with work on the Shrubber and rules. As I mentioned last week my intention was to finish the belt and that is now done with some ammo pouches added to the belt…though I’ll have to be careful not to cover … More Weekly Update #161

Weekly Update #160

Hello and welcome back once again to the weekly dev blog. This week we’ve locked down a few loose design questions and made some more head way on the sculpts. The Shrubber has had further tweaks based on feedback and Simon has exported some of the leaves he’s been trying. As you can see later … More Weekly Update #160

Weekly Update #159

Returning once again to the land of the living, it’s the weekly dev blog. This week I’ve been busy chasing a few of our projects along to see where they are stuck and what we can do to get them churning away again. I’ve also been fiddling with the Shrubber’s sculpt. The sculpt has a … More Weekly Update #159

Weekly Update #158

Hello and welcome back once again. This week we’ve actually been busy on Faith & Flintlocks! woohoo! We’ve: Re-posed the Shrubber slightly. Roughed out his legs and shoes. Simon has been playing with creating procedural leaves to speed up leaf placement We’ve also been discussing changes to the rulebook, flat pack terrain and reviewing some … More Weekly Update #158

Weekly Update #155

Another Thursday and that means it’s time once again to take a peak at our progress from the week that was: The Shrubber’s hat is finished enough for now…or at least until we do a test print. The Shrubber’s hands have had a rough pass and they are looking cool and much more wooden/gnarled I’ve … More Weekly Update #155

Weekly Update #150

Hello again one and all. This week we’ve been busy with 3d prints and 3d sculpts. Diving into the week that was: The Sarcos has had a reprint on the 3d printer and has come up very nicely. The detail is a bit sharper and crisper, which means there shouldn’t be any tweaks till after … More Weekly Update #150

Weekly Update #149

Back again with weekly update number 149. I swear when we started this I never thought those numbers would get that high! Moving forward with the blog post, lets check out how the week has gone for us: I have gone back over the Sarcos and re-emphasised some of his details, thickened some areas and … More Weekly Update #149