Weekly Update #75

Wait, it’s already Thursday? And what a Thursday I’ve had…..12 hours at work, meetings, last minute requests and urgent deadlines. You know, the usual ;p But obviously you didn’t come here to hear me talk about my day job, so lets get down to business with what we’ve been up to for the last week: … More Weekly Update #75

Weekly Update #72

It’s back and only 1 day late at that! Welcome back to the weekly update here at Grimwolden Games. This week has been really good for us and though we haven’t done an outstanding amount of work, we have managed a catch up and organised our next goals. So what exactly have we done? The … More Weekly Update #72

Weekly Update #69

Hello hello and welcome back to our normal Thursday update. I have to say that the last week was a bit a of a write-off with regards to Grimwolden work. But we’ve slowly been getting back on the horse this week and will have some cool update pics ready for the usual Sunday art dump. … More Weekly Update #69

Weekly Update #66

It’s that time again when we look at the week that was. First up a wrap up of what we achieved: The One Horn sculpt continues to be refined. I have retopologized and fixed up the head, vest and started on the shirt. We briefly re-discussed a pipeline and our ideas for taking the model … More Weekly Update #66

Weekly Update #65

Welcome back one and all to another weekly update. I’ve been slowly getting back into the 3d sculpting groove and trying to find time to fit it into the daily schedule. I find if you don’t do it everyday then you lose focus, get rusty and stuff just slowly grinds to a halt. To help … More Weekly Update #65

Weekly Update #64

Here comes the Weekly Update hot off the press. So what was looking like a quiet week for myself in fact turned out to be slightly busy week at work dealing with engineers, drawings and other such fun 😦 But on the bright side we’ve still managed to make some progress: I have started reworking … More Weekly Update #64

Weekly Update #63

We’re back with another of our weekly updates 😀 How did we do this week? We continued to develop the Cinder faction look and feel. I would say we’re at a point where we could probably park them for the moment. We created an online white board for the Faction design development. It’s through Realtimeboard.com and … More Weekly Update #63

Weekly Update #62

Once again we delve in to the week that was. And while it has been another ridiculously busy week at work I’m happy that I’ve been able pump out a number of Cinder concept sketches and a few other bits and bobs. So what exactly have we managed this week? The Cinder look and theme … More Weekly Update #62

WEEKLY UPDATE #61

Hi, hello and howdy. We’re back again with our weekly developers update. First up its been a busy working week as per the norm for the last few weeks 😦 I seriously can’t believe its not Friday yet! Bring on the weekend! But at least we still managed some Grimwolden Games work in between work, … More WEEKLY UPDATE #61

Weekly Update #60

We’re back as usual to provide another dose of the weekly update. This week has been just as busy as last week for us so development has slowed slightly. But we’ve none the less been able to forge ahead little by little. This week we’ve: Basically fleshed out the Pup’s weapon, and a final locked … More Weekly Update #60