Weekly Update #64

Here comes the Weekly Update hot off the press. So what was looking like a quiet week for myself in fact turned out to be slightly busy week at work dealing with engineers, drawings and other such fun 😦 But on the bright side we’ve still managed to make some progress: I have started reworking … More Weekly Update #64

Art Dump #41

Welcome back to the Art Dump 😀 In this week’s post we’ll be diving into some Cinder faction sketches. We’ll run through them in a relatively chronological order going from initial ideas through to latest concepts. Also just to note, none of them are particularly well cleaned up as my old wacom tablet has recently … More Art Dump #41

Weekly Update #62

Once again we delve in to the week that was. And while it has been another ridiculously busy week at work I’m happy that I’ve been able pump out a number of Cinder concept sketches and a few other bits and bobs. So what exactly have we managed this week? The Cinder look and theme … More Weekly Update #62

WEEKLY UPDATE #61

Hi, hello and howdy. We’re back again with our weekly developers update. First up its been a busy working week as per the norm for the last few weeks 😦 I seriously can’t believe its not Friday yet! Bring on the weekend! But at least we still managed some Grimwolden Games work in between work, … More WEEKLY UPDATE #61

Weekly Update #60

We’re back as usual to provide another dose of the weekly update. This week has been just as busy as last week for us so development has slowed slightly. But we’ve none the less been able to forge ahead little by little. This week we’ve: Basically fleshed out the Pup’s weapon, and a final locked … More Weekly Update #60

Weekly Update #59

Holy moly where did the week disappear to? Many many apologies to you all for missing the usual Thursday update but my brain was fried yesterday after a 12+ hour day at work (woo crunch time yay -_-). But enough excuses from me, lets have a look at how our development has gone this week: … More Weekly Update #59

WEEKLY UPDATE #58

Another week of fun is done and we’re back to report on our progress. Progress has been steady this week which isn’t the most exciting thing to say but better than saying we did jack all :p . Also, it turns out that coming up with concepts for melee weapons (swords, spears and what not) … More WEEKLY UPDATE #58

Weekly Update #57

Hello hello and welcome back all to our latest weekly development update. This week we haven’t managed much in terms of gameplay development but the art and concept side has been chugging along strong. Completed this week: We have locked down the Tyton’s weapon concept Locked down the Elder’s weapon concept Finally nailed the Wou’s … More Weekly Update #57

Art Dump #35

In this weeks episode we continue with the weapon concepts and a cheeky sketch of a Wou (or at least Wou-esk). First up are our weapon concepts for the Elder. Getting on in age as he is, his weapons are now mounted into his dual walking sticks. The practicality of reloading them may be a … More Art Dump #35

Weekly Update #56

Welcome back guys and gals for another weekly update. First up, what have we achieved this week: The Isogorean’s pre-canned gang have had another pass to strengthen their theme and feel. The Tyton’s weapon has had further development but is proving slightly tougher than the rest to nail down. The Elder’s weapon is mostly locked … More Weekly Update #56